fun addMarker(time: Double, callback: () -> Unit): BaseTrajectoryBuilder
Adds a marker to the trajectory at time.
fun addMarker(point: Vector2d, callback: () -> Unit): BaseTrajectoryBuilder
Adds a marker that will be triggered at the closest trajectory point to point.
fun addMarker(callback: () -> Unit): BaseTrajectoryBuilder
Adds a marker at the current position of the trajectory.